Elemental, Air

Illustration by Salty Goo. Monster from medieval mythology.

Sentient wind. Air Elementals are fickle and tempestuous. They value freedom of spirit and laissez-faire and communicate in gusts and howls. Sometimes seen summoned by a wizard. An air elemental.

Imagine wind moving and shaping itself as if it had its own will.



 
Hit Points: 4*X Armor: 0
Hit it: hard Dodge it: normal
Move: Fly fast Size: vary
→ How to read monster stats

This creature is living wind and is thus only affected by things that would affect air currents. It has a 1/6 chance to die every round totally spent in contact with a hard surface. It can shape wind at will.

Attacks (1/round)

Gust. An adjacent creature must save or be blown away nearby, fall prone, and take damage (XD4) on impact.

Vortex. The elemental sucks all surrounding objects in. If they fail a save, each adjacent creature has the first 1D4 objects of their inventory stolen.

Create Wind (X/day). The elemental creates strong winds in a 20’ cube which lasts X minutes. In that zone, moving is harder and missiles inflict half damage.



Encounter

Number : 1 Lair : Arcane Maestrom Desire : Fly & Move things


Harness Its Energy

If you have captured this elemental, you can spend the equivalent of 3 bags of gold in a magical laboratory between two adventures to bind it to your soul. If you do so, you …

  • You gain X Doom Points (roll for Catastrophe);
  • You gain 1 Spell Die and learn the spell Conjure Air Elemental (below);
  • Roll a D6, you mutate in the following way :
  1. Your weight is reduced by 80%.
  2. The wind is forever against you.
  3. You conduct electricity.
  4. Your clothes are always bellowing.
  5. You hover 1 cm above the ground.
  6. You can change one word from a class ability you have or a spell you know to Air.

If you roll a Catastrophe, the elemental is released and hostile, and you lose the Spell Dice.


Conjure Air Elemental
R: 30’   D: [dice] x 10 minutes

You summon a 1D4 HD air elemental. You may control it if it has [dice] HD or less with concentration, but otherwise the standard reaction roll and negotiating procedures apply. If a particular true name is known, it may be intoned during the casting of this spell and the named elemental will come instead.

Written on November 14, 2020